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    <title>--== KIIRO-ZONE ==--</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/" />
    <link rel="self" type="application/atom+xml" href="http://kiiro-zone.com/atom.xml" />
    <id>tag:kiiro-zone.com,2008-08-15://1</id>
    <updated>2008-08-20T11:49:34Z</updated>
    <subtitle>今年はHP開設10周年（たぶん・・・</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Pro 4.2-ja</generator>

<entry>
    <title>mixi OpenIDに対応</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mixi-openid.php" />
    <id>tag:kiiro-zone.com,2008://1.414</id>

    <published>2008-08-20T11:45:16Z</published>
    <updated>2008-08-20T11:49:34Z</updated>

    <summary>mixiが本日OpenIDに対応！そして数時間後にMTがそれに対応！ってことで、...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="各種情報" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="mixi" label="mixi" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="openid" label="OpenID" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[mixiが本日OpenIDに対応！<br />そして数時間後にMTがそれに対応！<br /><br />ってことで、早速このブログもmixi OpenIDに対応させて見ました。<br />ブログにコメントを書く際にmixiにログインして、ニックネームを取得してきます。<br /><br />mixiを認証に使っているわけですねー<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>無事ブログの日記をmixiに投稿させることに成功</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mixi-2.php" />
    <id>tag:kiiro-zone.com,2008://1.413</id>

    <published>2008-08-19T06:18:41Z</published>
    <updated>2008-08-19T06:23:48Z</updated>

    <summary>昨日ちょっとできなかったけど、よく見たらできてた。PlaggerをつかってBlo...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="各種情報" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="mixi" label="mixi" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="plagger" label="Plagger" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[昨日ちょっとできなかったけど、よく見たらできてた。<br /><br />PlaggerをつかってBlogとMixiの日記を同期させる<br /><a href="http://youcharmanums.blog2.fc2.com/blog-entry-478.html">http://youcharmanums.blog2.fc2.com/blog-entry-478.htm</a><br /><br /><br /> ]]>
        
    </content>
</entry>

<entry>
    <title>mixiに書き込みテスト　これが最後か？</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mixi-1.php" />
    <id>tag:kiiro-zone.com,2008://1.412</id>

    <published>2008-08-19T05:57:28Z</published>
    <updated>2008-08-19T05:57:57Z</updated>

    <summary>これが投稿されていれば無事完了！ ...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        これが投稿されていれば無事完了！ 
        
    </content>
</entry>

<entry>
    <title>mixiに書き込みテスト2</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mixi2.php" />
    <id>tag:kiiro-zone.com,2008://1.411</id>

    <published>2008-08-19T05:53:11Z</published>
    <updated>2008-08-19T05:53:35Z</updated>

    <summary>テスト２です ...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        テスト２です 
        
    </content>
</entry>

<entry>
    <title>mixiに書き込みテスト</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mixi.php" />
    <id>tag:kiiro-zone.com,2008://1.406</id>

    <published>2008-08-19T04:22:44Z</published>
    <updated>2008-08-19T04:23:19Z</updated>

    <summary>Plaggerからブログの日記をmixiに書いてみるテスト ...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        Plaggerからブログの日記をmixiに書いてみるテスト 
        
    </content>
</entry>

<entry>
    <title>Plaggerに手を出す</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/plagger.php" />
    <id>tag:kiiro-zone.com,2008://1.401</id>

    <published>2008-08-15T06:06:11Z</published>
    <updated>2008-08-15T12:14:30Z</updated>

    <summary>仕事の関係でもあるのですが、現在各々のスキルアップを目標に掲げており、今月はPl...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="plagger" label="Plagger" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[仕事の関係でもあるのですが、現在各々のスキルアップを目標に掲げており、今月はPlaggerをいじることに。<br />PlaggerはモダンなPerl表記をされているので、そのソースをじっくり読んで身に着けようという試み。<br /><br />とりあえずインストール。<br /><br />yumからでもできるらしいが、今回はCPANでインストール<br /><br /><blockquote>cpan&gt; force install Plagge<br /></blockquote> ポイントはforceオプションと、質問にはすべてyで答える。<br />あと、なるべく全てのモジュール入れるため、これを繰り返すw<br /><br />インストールには2時間くらいかかりました・・・<br />うわさ通り苦労しますね・・・<br />モジュールは30個ぐらい入れたのかな？<br /><br />昨日はインストールで終わってしまったので、今日は実際に触ってみたいです！<br />]]>
        
    </content>
</entry>

<entry>
    <title>MT4.2リリース</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/mt42.php" />
    <id>tag:kiiro-zone.com,2008://1.398</id>

    <published>2008-08-14T08:37:29Z</published>
    <updated>2008-08-14T09:07:49Z</updated>

    <summary>MT4.2がリリースされたので、早速アップデート。今回からCommunity P...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[MT4.2がリリースされたので、早速アップデート。<br /><br />今回から<span class="memo">Community Packが入っているので、これを使ってなんかやりたい。<br />更新停止状態の保存委員会のサイトをMT化＆SNS化してみるのもいいかな<br /></span> ]]>
        <![CDATA[アップデートしたはいいが、デザインが大幅に崩れた・・・<br />別途調節しないと・・・<br />]]>
    </content>
</entry>

<entry>
    <title>コミケットトレイン運行確定</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/post-265.php" />
    <id>tag:kiiro-zone.com,2008://1.397</id>

    <published>2008-08-05T16:22:55Z</published>
    <updated>2008-08-05T16:27:43Z</updated>

    <summary>今回がラストの運行！結局一度も参加することが出来なかった・・・orzでもとりあえ...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="コミケットトレイン" label="コミケットトレイン" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[今回がラストの運行！<br />結局一度も参加することが出来なかった・・・orz<br /><br />でもとりあえず<br /><b><font style="font-size: 1.95312em;">「コミケットトレイン運行確定」</font></b>
<br />これが言いたかった！<br /><br />詳しくはｍｉｘｉコミケットトレイン電脳本線コミュ公式トピック
<br /><a href="http://mixi.jp/view_bbs.pl?id=33726047&amp;comm_id=123471">http://<wbr>mixi.j<wbr>p/view<wbr>_bbs.p<wbr>l?id=3<wbr>372604<wbr>7&amp;comm<wbr>_id=12<wbr>3471</a>
<br />を参照のこと
<br /><br />時刻等予定は<a href="http://www.ne.jp/asahi/comic/train/" target="_blank">http://<wbr>www.ne<wbr>.jp/as<wbr>ahi/co<wbr>mic/tr<wbr>ain/</a>　まで！<br /><br />公式ウェブサイト
<br /><a href="http://ids.myvnc.com/%7Ecomtrain/" target="_blank">http://<wbr>ids.my<wbr>vnc.co<wbr>m/~com<wbr>train/</a><a href="http://ids.myvnc.com/%7Ecomtrain/" target="_blank"><wbr></a><br />]]>
        
    </content>
</entry>

<entry>
    <title>即プロのオンライン申し込み開始</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/post-264.php" />
    <id>tag:kiiro-zone.com,2008://1.396</id>

    <published>2008-08-05T13:10:02Z</published>
    <updated>2008-08-05T13:20:09Z</updated>

    <summary>アイマスオンリーイベント「PROJECT IM@S ONLY EVENT 即売会...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="アイマス" label="アイマス" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[アイマスオンリーイベント「<b>PROJECT IM@S ONLY EVENT 即売会ですよ!! プロデューサーさん</b>」のオンライン申し込みが開始されました。<br /><br />実は即プロからの依頼でオンライン申し込みシステムを提供しております。<br />正式に依頼があったのは7月15日でしたが、仕様の変更などで時間が掛かってしまい8月のリリースとなりました。<br /><br />おジャホイっ！で作ったシステムがみんなに使ってもらえる。こんなにうれしいことはありません！<br />みんながんがん申し込んでやって下さい（ｗ<br /><br />■<b>PROJECT IM@S ONLY EVENT 即売会ですよ!! プロデューサーさん<br /><a href="http://sokupro.com/">http://sokupro.com/</a><br /><br /><br /></b>]]>
        
    </content>
</entry>

<entry>
    <title>今更ですが狩りに行きます</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/08/post-263.php" />
    <id>tag:kiiro-zone.com,2008://1.395</id>

    <published>2008-08-05T12:18:23Z</published>
    <updated>2008-08-05T12:18:23Z</updated>

    <summary>ずーっとやりたかったんだ！ かなり悩みましたがモンスターハンター2ndＧ買いまし...</summary>
    <author>
        <name>kiiro-mobile</name>
        
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[<p>ずーっとやりたかったんだ！<br /><br />
かなり悩みましたがモンスターハンター2ndＧ買いました！<br /><br />
PSPも持ってないので当然買いました！<br /><br />
<br /><br />
よし狩りに出るぞ！<br /><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>OpenSimに手を出してみた</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/07/opensim.php" />
    <id>tag:kiiro-zone.com,2008://1.394</id>

    <published>2008-07-30T23:34:52Z</published>
    <updated>2008-07-30T23:48:19Z</updated>

    <summary>一昨日あたりに呼んだIT新聞にOpenSimのことが載ってたのでちょっと気になり...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="各種情報" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="opensim" label="OpenSim" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="サーバ" label="サーバ" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[一昨日あたりに呼んだIT新聞にOpenSimのことが載ってたのでちょっと気になり、サーバーにインストールしてみました。<br /><br />OSはCentOS5だったのですが、なかなか苦労しました（ｗ<br />結局インストールはできたっぽいのですが、起動しない・・・<br />なにが原因だろう？<br />とりあえず、起動ログをメモ。また後で頑張ろう。<br /><br />とりあえずテストなので、スタンドアローンで。<br />DBの設定もしてないです。<br />]]>
        <![CDATA[<blockquote>[root@localhost bin]# vi OpenSim.ini<br />[GridInfo]<br />; login uri<br />login = http://127.0.0.1:9000/<br />; login page<br />welcome = http://127.0.0.1/welcome<br />; helper uri<br />economy = http://127.0.0.1:9000/<br />; web page of grid<br />about = http://127.0.0.1/about/<br />; account creation<br />register = http://127.0.0.1/register<br />; help<br />help = http://127.0.0.1/help<br />; password help<br />password = http://127.0.0.1/password<br />; long grid name<br />gridname = "the lost continent of hippo"<br />; short grid name<br />gridnick = "hippogrid"<br /><br />[Startup]<br /><br />; Set this to true if you are connecting your OpenSimulator regions to a grid<br />; Set this to false if you are running OpenSimulator in standalone mode<br />gridmode = false<br /><br />; ##<br />; ## REGIONS<br />[GridInfo]<br />; login uri<br />login = http://127.0.0.1:9000/<br />; login page<br />welcome = http://127.0.0.1/welcome<br />; helper uri<br />economy = http://127.0.0.1:9000/<br />; web page of grid<br />about = http://127.0.0.1/about/<br />; account creation<br />register = http://127.0.0.1/register<br />; help<br />help = http://127.0.0.1/help<br />; password help<br />password = http://127.0.0.1/password<br />; long grid name<br />gridname = "the lost continent of hippo"<br />; short grid name<br />gridnick = "hippogrid"<br /><br />[Startup]<br /><br />; Set this to true if you are connecting your OpenSimulator regions to a grid<br />; Set this to false if you are running OpenSimulator in standalone mode<br />gridmode = false<br /><br />; ##<br />; ## REGIONS<br />; ##<br /><br />; Determine where OpenSimulator looks for the files which tell it which regions to server<br />; Defaults to "filesystem" if this setting isn't present<br />region_info_source = "filesystem"<br />; region_info_source = "web"<br /><br />; Determines where the region XML files are stored if you are loading these from the filesystem.<br />; Defaults to bin/Regions in your OpenSimulator installation directory<br />; regionload_regionsdir="C:\somewhere\xmlfiles\"<br /><br />; Determines the page from which regions xml is retrieved if you are loading these from the web<br />; The XML here has the same format as it does on the filesystem (including the &lt;Root&gt; tag),<br />; except that everything is also enclosed in a &lt;Regions&gt; tag.<br />; regionload_webserver_url = "http://example.com/regions.xml";<br /><br />; Draw objects on maptile.&nbsp;&nbsp; This step might take a long time if you've got a huge amount of<br />; objects, so you can turn it off here if you'd like.<br />DrawPrimOnMapTile = true<br /><br />; Maximum total size, and maximum size where a prim can be physical<br />NonPhysicalPrimMax = 256<br />PhysicalPrimMax = 10<br /><br />; ##<br />; ## STORAGE<br />; ##<br /><br />; *** Prim Storage - only leave one storage_plugin uncommented ***<br />; --- Null stores nothing - effectively disabling persistence:<br />storage_plugin = "OpenSim.Data.Null.dll"<br /><br />; --- To use sqlite as region storage:<br />;storage_plugin = "OpenSim.Data.SQLite.dll"<br />storage_connection_string="URI=file:OpenSim.db,version=3";<br /><br />; --- To use MySQL storage, supply your own connectionstring (this is only an example):<br />;&nbsp;&nbsp;&nbsp;&nbsp; note that the supplied account needs create privilegies if you want it to auto-create needed tables.<br />; storage_plugin="OpenSim.Data.MySQL.dll"<br />; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";<br />; If you want to use a different database/server for estate data, then<br />; uncomment and change this connect string. Defaults to the above if not set<br />; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";<br /><br />; Select whether you want to use local or grid asset storage.<br />;<br />; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should<br />; really be eliminated).&nbsp; The database itself is defined in asset_plugin below<br />;<br />; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the<br />; grid asset server.&nbsp; If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets<br />; locally.&nbsp; This will mean you won't be able to take items using your assets to other people's regions.<br />asset_database = "local"<br />;asset_database = "grid"<br /><br />; Should avatars in neighbor sims see objects in this sim?<br />see_into_this_sim_from_neighbor = True<br /><br />; ##<br />; ## PHYSICS<br />; ##<br /><br />; Select a mesher here. ZeroMesher is save and fast.<br />; ZeroMesher also means that the physics engine models the physics of prims<br />; sticking to the basic shapes the engine does support. Usually this is only a box.<br />; Meshmerizer gives a better handling of complex prims by using triangle meshes.<br />; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way<br />;<br />meshing = ZeroMesher<br />;meshing = Meshmerizer<br /><br />; Choose one of the physics engines below<br />;physics = basicphysics<br />;physics = POS<br />physics = OpenDynamicsEngine<br />;physics = modified_BulletX<br /><br /><br />startup_console_commands_file = "startup_commands.txt"<br />shutdown_console_commands_file = "shutdown_commands.txt"<br /><br />;permissionmodules = "DefaultPermissionsModule"<br />serverside_object_permissions = false<br /><br />[root@localhost bin]# mono OpenSim.exe<br />log4net:ERROR XmlHierarchyConfigurator: No appender named [NHibernateFileLog] could be found.<br />log4net:ERROR XmlHierarchyConfigurator: Appender named [NHibernateFileLog] not found.<br />Performing compatibility checks...&nbsp; Environment is compatible.<br /><br />08:45:47 - ====================================================================<br />08:45:47 - ========================= STARTING OPENSIM =========================<br />08:45:47 - ====================================================================<br />08:45:47 - [OPENSIM MAIN]: Running in sandbox mode<br />08:45:47 - [STARTUP]: Beginning startup processing<br />08:45:47 - [STARTUP]: Version OpenSimulator trunk (post 0.5.8), SVN build r5710, OS CentOS release 5.2 (Final)<br />08:45:47 - [DATASTORE]: Attempting to load OpenSim.Data.Null.dll<br />08:45:47 - [DATASTORE]: Added IRegionDataStore Interface<br />08:45:47 - [CLIENTSTACK]: Attempting to load OpenSim.Region.ClientStack.LindenUDP.dll<br />08:45:47 - [CLIENTSTACK]: Added IClientNetworkServer Interface<br />08:45:47 - [ASSET SERVER]: Starting asset storage system<br />08:45:47 - [SQLAssetServer]: AssetStorage: Attempting to load OpenSim.Data.SQLite.dll<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql<br />08:45:47 - MIGRATION: Match: 001<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql<br />08:45:47 - MIGRATION: Match: 002<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql<br />08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql<br />08:45:47 - [MIGRATIONS]: AssetStore up to date, no migrations to apply<br />08:45:47 - [AssetStorage]: Added SQLite Asset storage engine 1.0.0.0<br />08:45:47 - [ASSET SERVER]: Setting up asset database<br />08:45:47 - [ASSETS]: Loading asset set ./assets/OpenSimAssetSet/OpenSimAssetSet.xml<br />08:45:47 - [ASSETS]: Loading asset set ./assets/AnimationsAssetSet/index.xml<br />08:45:47 - [ASSETS]: Loading: [place_marker][./assets/AnimationsAssetSet/place_marker.dat]<br />08:45:47 - [ASSETS]: Loading: [tpose2][./assets/AnimationsAssetSet/tpose2.dat]<br />08:45:47 - [ASSETS]: Loading: [bouncy_ball_left][./assets/AnimationsAssetSet/bouncy_ball_left.dat]<br />08:45:47 - [ASSETS]: Loading: [tpose][./assets/AnimationsAssetSet/tpose.dat]<br />08:45:47 - [ASSETS]: Loading: [give_and_handshake][./assets/AnimationsAssetSet/give_and_handshake.dat]<br />08:45:47 - [ASSETS]: Loading: [bouncy_ball_walk][./assets/AnimationsAssetSet/bouncy_ball_walk.dat]<br />08:45:47 - [ASSETS]: Loading: [bouncy_ball_run][./assets/AnimationsAssetSet/bouncy_ball_run.dat]<br />08:45:47 - [ASSETS]: Loading: [windsurf_left][./assets/AnimationsAssetSet/windsurf_left.dat]<br />08:45:47 - [ASSETS]: Loading: [bouncy_ball_super][./assets/AnimationsAssetSet/bouncy_ball_super.dat]<br />08:45:47 - [ASSETS]: Loading: [bouncy_ball_right][./assets/AnimationsAssetSet/bouncy_ball_right.dat]<br />08:45:47 - [ASSETS]: Loading: [autograph_right][./assets/AnimationsAssetSet/autograph_right.dat]<br />08:45:47 - [ASSETS]: Loading: [Handshake][./assets/AnimationsAssetSet/handshake_01.dat]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/BodyPartsAssetSet/BodyPartsAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [Hair][./assets/BodyPartsAssetSet/newhair.dat]<br />08:45:47 - [ASSETS]: Loading: [Skin][./assets/BodyPartsAssetSet/base_skin.dat]<br />08:45:47 - [ASSETS]: Loading: [Shape][./assets/BodyPartsAssetSet/base_shape.dat]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/ClothingAssetSet/ClothingAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [Shirt][./assets/ClothingAssetSet/newshirt.dat]<br />08:45:47 - [ASSETS]: Loading: [Pants][./assets/ClothingAssetSet/newpants.dat]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/GesturesAssetSet/GesturesAssetSet.xml<br />08:45:47 - [ASSETS]: Loading asset set ./assets/LandmarksAssetSet/LandmarksAssetSet.xml<br />08:45:47 - [ASSETS]: Loading asset set ./assets/NotecardsAssetSet/NotecardsAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [WelcomeNote][./assets/NotecardsAssetSet/welcomeNote.txt]<br />08:45:47 - [ASSETS]: Loading: [WelcomeNote][./assets/NotecardsAssetSet/exampleNote.txt]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/ObjectsAssetSet/ObjectsAssetSet.xml<br />08:45:47 - [ASSETS]: Loading asset set ./assets/PhotosAssetSet/PhotosAssetSet.xml<br />08:45:47 - [ASSETS]: Loading asset set ./assets/ScriptsAssetSet/ScriptsAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [llAbs][./assets/ScriptsAssetSet/llAbs.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAcos][./assets/ScriptsAssetSet/llAcos.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAddToLandBanList][./assets/ScriptsAssetSet/llAddToLandBanList.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAddToLandPassList][./assets/ScriptsAssetSet/llAddToLandPassList.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAdjustSoundVolume][./assets/ScriptsAssetSet/llAdjustSoundVolume.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAllowInventoryDrop][./assets/ScriptsAssetSet/llAllowInventoryDrop.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAngleBetween][./assets/ScriptsAssetSet/llAngleBetween.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAsin][./assets/ScriptsAssetSet/llAsin.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAtan2][./assets/ScriptsAssetSet/llAtan2.lsl]<br />08:45:47 - [ASSETS]: Loading: [llApplyImpulse][./assets/ScriptsAssetSet/llApplyImpulse.lsl]<br />08:45:47 - [ASSETS]: Loading: [llAvatarOnSitTarget][./assets/ScriptsAssetSet/llAvatarOnSitTarget.lsl]<br />08:45:47 - [ASSETS]: Loading: [llBase64ToString][./assets/ScriptsAssetSet/llBase64ToString.lsl]<br />08:45:47 - [ASSETS]: Loading: [llRemoveFromLandBanList][./assets/ScriptsAssetSet/llRemoveFromLandBanList.lsl]<br />08:45:47 - [ASSETS]: Loading: [llRemoveFromLandPassList][./assets/ScriptsAssetSet/llRemoveFromLandPassList.lsl]<br />08:45:47 - [ASSETS]: Loading: [llResetLandBanList][./assets/ScriptsAssetSet/llResetLandBanList.lsl]<br />08:45:47 - [ASSETS]: Loading: [llResetLandPassList][./assets/ScriptsAssetSet/llSay.lsl]<br />08:45:47 - [ASSETS]: Loading: [llSetParcelMusicURL][./assets/ScriptsAssetSet/llSetParcelMusicURL.lsl]<br />08:45:47 - [ASSETS]: Loading: [llSetRot][./assets/ScriptsAssetSet/llSetRot.lsl]<br />08:45:47 - [ASSETS]: Loading: [osTextBoard][./assets/ScriptsAssetSet/osTextBoard.lsl]<br />08:45:47 - [ASSETS]: Loading: [osWeatherMap][./assets/ScriptsAssetSet/osWeatherMap.lsl]<br />08:45:47 - [ASSETS]: Loading: [GrafittiBoard][./assets/ScriptsAssetSet/GrafittiBoard.lsl]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/SoundsAssetSet/SoundsAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [UISndAlert][./assets/SoundsAssetSet/OSSndAlert.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndBadKeystroke][./assets/SoundsAssetSet/OSSndBadKeystroke.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndClick][./assets/SoundsAssetSet/OSSndClick.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndHealthReductionF][./assets/SoundsAssetSet/OSSndHealthReductionF.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndHealthReductionM][./assets/SoundsAssetSet/OSSndHealthReductionM.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndInvalidOp][./assets/SoundsAssetSet/OSSndInvalidOp.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndMoneyChangeDown][./assets/SoundsAssetSet/OSSndMoneyChangeDown.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndMoneyChangeUp][./assets/SoundsAssetSet/OSSndMoneyChangeUp.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndNewIncomingIMSession][./assets/SoundsAssetSet/OSSndNewIncomingIMSession.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndObjectCreate][./assets/SoundsAssetSet/OSSndObjectCreate.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndObjectDelete][./assets/SoundsAssetSet/OSSndObjectDelete.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndObjectRezIn][./assets/SoundsAssetSet/OSSndObjectRezIn.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuAppear][./assets/SoundsAssetSet/OSSndPieMenuAppear.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight0][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight1][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight2][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight3][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight4][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight5][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight6][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight7][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndSnapshot][./assets/SoundsAssetSet/OSSndSnapshot.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndStartIM][./assets/SoundsAssetSet/OSSndStartIM.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndTeleportOut][./assets/SoundsAssetSet/OSSndTeleportOut.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndTyping][./assets/SoundsAssetSet/OSSndTyping.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndWindowClose][./assets/SoundsAssetSet/OSSndWindowClose.ogg]<br />08:45:47 - [ASSETS]: Loading: [UISndWindowOpen][./assets/SoundsAssetSet/OSSndWindowOpen.ogg]<br />08:45:47 - [ASSETS]: Loading asset set ./assets/TexturesAssetSet/TexturesAssetSet.xml<br />08:45:47 - [ASSETS]: Loading: [femface][./assets/TexturesAssetSet/femaleface.jp2]<br />08:45:47 - [ASSETS]: Loading: [4-tile2][./assets/TexturesAssetSet/4-tile2.jp2]<br />08:45:47 - [ASSETS]: Loading: [4-tile3][./assets/TexturesAssetSet/4-tile3.jp2]<br />08:45:47 - [ASSETS]: Loading: [brick1_256][./assets/TexturesAssetSet/brick1_256.jp2]<br />08:45:47 - [ASSETS]: Loading: [brick2_256][./assets/TexturesAssetSet/brick2_256.jp2]<br />08:45:47 - [ASSETS]: Loading: [brick_mono][./assets/TexturesAssetSet/brick_mono.jp2]<br />08:45:47 - [ASSETS]: Loading: [cedar][./assets/TexturesAssetSet/cedar.jp2]<br />08:45:47 - [ASSETS]: Loading: [cement_block][./assets/TexturesAssetSet/cement_block.jp2]<br />08:45:47 - [ASSETS]: Loading: [clear][./assets/TexturesAssetSet/clear.jp2]<br />08:45:47 - [ASSETS]: Loading: [cobbles][./assets/TexturesAssetSet/cobbles.jp2]<br />08:45:47 - [ASSETS]: Loading: [creambrick][./assets/TexturesAssetSet/creambrick.jp2]<br />08:45:47 - [ASSETS]: Loading: [fgrass][./assets/TexturesAssetSet/fgrass.jp2]<br />08:45:47 - [ASSETS]: Loading: [glasstile2][./assets/TexturesAssetSet/glasstile2.jp2]<br />08:45:47 - [ASSETS]: Loading: [graniteblock][./assets/TexturesAssetSet/graniteblock.jp2]<br />08:45:47 - [ASSETS]: Loading: [grass][./assets/TexturesAssetSet/grass.jp2]<br />08:45:47 - [ASSETS]: Loading: [gravel][./assets/TexturesAssetSet/gravel.jp2]<br />08:45:47 - [ASSETS]: Loading: [greybrick][./assets/TexturesAssetSet/greybrick.jp2]<br />08:45:47 - [ASSETS]: Loading: [ivy][./assets/TexturesAssetSet/ivy.jp2]<br />08:45:47 - [ASSETS]: Loading: [mahogany][./assets/TexturesAssetSet/mahogany.jp2]<br />08:45:47 - [ASSETS]: Loading: [maple][./assets/TexturesAssetSet/maple.jp2]<br />08:45:47 - [ASSETS]: Loading: [mosaic02][./assets/TexturesAssetSet/mosaic02.jp2]<br />08:45:47 - [ASSETS]: Loading: [palm1][./assets/TexturesAssetSet/palm1.jp2]<br />08:45:47 - [ASSETS]: Loading: [papaya][./assets/TexturesAssetSet/papaya.jp2]<br />08:45:47 - [ASSETS]: Loading: [papaya_bark][./assets/TexturesAssetSet/papaya_bark.jp2]<br />08:45:47 - [ASSETS]: Loading: [pastelbrick][./assets/TexturesAssetSet/pastelbrick.jp2]<br />08:45:47 - [ASSETS]: Loading: [pine1_10m][./assets/TexturesAssetSet/pine1_10m.jp2]<br />08:45:47 - [ASSETS]: Loading: [poplar][./assets/TexturesAssetSet/poplar.jp2]<br />08:45:47 - [ASSETS]: Loading: [redtri_tile][./assets/TexturesAssetSet/redtri_tile.jp2]<br />08:45:47 - [ASSETS]: Loading: [rockbuilding][./assets/TexturesAssetSet/rockbuilding.jp2]<br />08:45:47 - [ASSETS]: Loading: [rockwallbig][./assets/TexturesAssetSet/rockwallbig.jp2]<br />08:45:47 - [ASSETS]: Loading: [roof01][./assets/TexturesAssetSet/roof01.jp2]<br />08:45:47 - [ASSETS]: Loading: [rooftiles1][./assets/TexturesAssetSet/rooftiles1.jp2]<br />08:45:47 - [ASSETS]: Loading: [rooftiles2_peach][./assets/TexturesAssetSet/rooftiles2_peach.jp2]<br />08:45:47 - [ASSETS]: Loading: [rooftiles2_roy][./assets/TexturesAssetSet/rooftiles2_roy.jp2]<br />08:45:47 - [ASSETS]: Loading: [saguaro_8m][./assets/TexturesAssetSet/saguaro_8m.jp2]<br />08:45:47 - [ASSETS]: Loading: [seawater][./assets/TexturesAssetSet/seawater.jp2]<br />08:45:47 - [ASSETS]: Loading: [snow1][./assets/TexturesAssetSet/snow1.jp2]<br />08:45:47 - [ASSETS]: Loading: [steel][./assets/TexturesAssetSet/steel.jp2]<br />08:45:47 - [ASSETS]: Loading: [stone1wall][./assets/TexturesAssetSet/stone1wall.jp2]<br />08:45:47 - [ASSETS]: Loading: [stonetile][./assets/TexturesAssetSet/stonetile.jp2]<br />08:45:47 - [ASSETS]: Loading: [street2][./assets/TexturesAssetSet/street2.jp2]<br />08:45:47 - [ASSETS]: Loading: [thatch][./assets/TexturesAssetSet/thatch.jp2]<br />08:45:47 - [ASSETS]: Loading: [water1][./assets/TexturesAssetSet/water1.jp2]<br />08:45:47 - [ASSETS]: Loading: [water3][./assets/TexturesAssetSet/water3.jp2]<br />08:45:47 - [ASSETS]: Loading: [Sea][./assets/TexturesAssetSet/water3.jp2]<br />08:45:47 - [ASSETS]: Loading: [wood1][./assets/TexturesAssetSet/wood1.jp2]<br />08:45:47 - [ASSETS]: Loading: [lolcat in ur assets][./assets/TexturesAssetSet/peaches.jp2]<br />08:45:47 - [ASSETS]: Loading: [bricks][./assets/TexturesAssetSet/bricks.jp2]<br />08:45:47 - [ASSETS]: Loading: [plywood][./assets/TexturesAssetSet/plywood.jp2]<br />08:45:47 - [ASSETS]: Loading: [rocks][./assets/TexturesAssetSet/rocks.jp2]<br />08:45:47 - [ASSETS]: Loading: [granite][./assets/TexturesAssetSet/granite.jp2]<br />08:45:47 - [ASSETS]: Loading: [hardwood][./assets/TexturesAssetSet/hardwood.jp2]<br />08:45:47 - [ASSETS]: Loading: [Map Base Texture][./assets/TexturesAssetSet/map_base.jp2]<br />08:45:47 - [ASSETS]: Loading: [Map Texture][./assets/TexturesAssetSet/map1.jp2]<br />08:45:47 - [ASSETS]: Loading: [Female Body Texture][./assets/TexturesAssetSet/femalebody.jp2]<br />08:45:47 - [ASSETS]: Loading: [Female Bottom Texture][./assets/TexturesAssetSet/femalebottom.jp2]<br />08:45:47 - [ASSETS]: Loading: [Female Face Texture][./assets/TexturesAssetSet/femaleface.jp2]<br />08:45:47 - [ASSETS]: Loading: [Moon][./assets/TexturesAssetSet/moon.jp2]<br />08:45:47 - [ASSETS]: Loading: [Cloud][./assets/TexturesAssetSet/cloud.jp2]<br />08:45:47 - [ASSET DB]: Creating Asset 8ceccb125aee3584e4a566973a844296<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 01645eeb8c5160dc58ccb9512f05afc0<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 53339f201811f77407680989f5e57df2<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 9e06424c017882ebff216c0e4e5a7e6d<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset b22af34d740a286ff20ae0818d91735e<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset be7b9b165c8828622d19ec4b939d6a8e<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 9f2e3814fc160b90eeb85cf8a37fa3bd<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset a0e08d1b1f4b5bae894225ea578c80f6<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 8293c1a1b7c826d8b1e70512509112a5<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 2e349029118a995ea7bfd4fa32c1e9aa<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 626d9b8f124ff571fc84002bf28b9395<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset ddc2400fecdbb00eaee7442ff99d5fb7<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset d342e6c0b9d211dc95ff0800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 77c41e3938f9f75a024e585989bbabbb<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 66c41e3938f9f75a024e585989bfab73<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 0000000038f91111024e222222111110<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 0000000038f91111024e222222111120<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333000000000001<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 8d1ada50b9c711dc95ff0800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 3b055e3fb19d11dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 6519bf39b19f11dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 7ceba3f1b1a011dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 609047e7b39011dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 56df4bcdb39311dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 54d6962db39411dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 6b341609b34e11dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 7e7422edb42511dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 7e7422efb42511dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 714ec679b41911dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 579fc821b42611dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 1d4c71d9b42811dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 299b2101b39211dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 299b2103b39211dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 366ac8e7b39111dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 366ac8e9b39111dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 3603a4f8b36011dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 220baef9b37611dc83140800200c9a66<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 2ddcb05920c5d1694c42673f16d3284b<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset d63ad3ecb6876c38410d31ba3e50ce4d<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 81305ee48caa9e0a69a476ed57df0c8f<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset ed124764705dd497167a182cd9fa2e6c<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 2ca849ba28854bc390efd4987a5b983a<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 4c8c3c77de8dbde2b9b832635e0fd4a6<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 219c5d936c0931c5fb3fc5fe7495c115<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset e057c24457681056c37e1537454eeb62<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 4174f8590d3dc517c42472923dc21f65<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 104974e3dfda428b99eeb0d4e748d3a3<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 77a018af098ec03751a6178f05877c6f<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 67cc284400f32b3cb9916418d01e1bb7<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset f4a0660f5446dea280b76482a082803c<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 0cb7b00a4c10694884dea93c09af2ba9<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 3c8fc7261fd6862dfa0116c5b2568db6<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 8eaed61f92ff6485de834dcc938a478e<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset d9f73cf817b46f7a15657951226c305d<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset f6ba9816dcaff7557b6751b31b6233e5<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 7aff2265d05b8b7263c7dbf96dc2f21f<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 09b2184e860144e2afbbce37434b8ba1<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset bbe4c7fc7044b05e7b8936924a67593c<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset d166039bb4f5c2ec4911c85c727b016c<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 242af82b43c29a3be1083b0c7e384981<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset c1f334fba5be8fe722b329631c21cf0b<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 3d09f5823851c0e0f5ba277ac5c73fb4<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset c825dfbc98277e0265073713d18916c1<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset d7a9a565a0132a69797d5332baa1a947<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 5e191c7b89969ceda177b2ac32bfea06<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 2c346edab60cab331119b8941916a499<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset c80260ba41fd8a46768a6bf236360e3a<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333000000000099<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001000<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001001<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001002<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001003<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001004<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001005<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001006<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001007<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001008<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001009<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001010<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001011<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001012<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001013<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001014<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001015<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001016<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001017<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001018<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001019<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001020<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001021<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001022<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001023<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001024<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001025<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001026<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001027<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001028<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001029<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001030<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001031<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001032<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001033<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001034<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001035<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001036<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001037<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001038<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001039<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001040<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001041<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001042<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 2bfd38847e2769b9ba3a3e673f680004<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001043<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 13371337133713371337133713371337<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000001<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 8955674724cb43ed920b47caed15465f<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000003<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000004<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000005<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000006<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000007<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000010<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000011<br />08:45:47 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:48 - [ASSET DB]: Creating Asset 00000000000011119999000000000012<br />08:45:48 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:48 - [ASSET DB]: Creating Asset ec4b9f0bd00845c696a401dd947ac621<br />08:45:48 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:48 - [ASSET DB]: Creating Asset dc4b9f0bd00845c696a401dd947ac621<br />08:45:48 - [ASSET DB]: Asset exists already, ignoring.<br />08:45:48 - [ASSET CACHE]: Creating Asset cache<br />08:45:48 - [REGION]: Starting HTTP server<br />08:45:48 - [HTTPD]: Starting up HTTP Server<br />08:45:48 - [HTTPD]: Spawned main thread OK<br />08:45:48 - [AGENT INVENTORY]: Inventory storage: Attempting to load OpenSim.Data.SQLite.dll<br />08:45:48 - [INVENTORY DB]: Sqlite - connecting: URI=file:inventoryStore.db,version=3<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql<br />08:45:48 - MIGRATION: Match: 001<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql<br />08:45:48 - MIGRATION: Match: 002<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql<br />08:45:48 - [MIGRATIONS]: InventoryStore up to date, no migrations to apply<br />08:45:48 - [INVENTORY DB]: Populated Inventory Folders Definitions<br />08:45:48 - [INVENTORY DB]: Populated Inventory Items Definitions<br />08:45:48 - [AGENTINVENTORY]: Added IInventoryData Interface<br />08:45:48 - [USERSTORAGE]: Attempting to load OpenSim.Data.SQLite.dll<br />08:45:48 - [USERSTORAGE]: Found 8 interfaces.<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql<br />08:45:48 - MIGRATION: Match: 001<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql<br />08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql<br />08:45:48 - [MIGRATIONS]: UserStore up to date, no migrations to apply<br />08:45:48 - [USERSTORAGE]: Added IUserData Interface<br />08:45:48 - [LIBRARY INVENTORY]: Loading library inventory<br />08:45:48 - [LIBRARY INVENTORY]: Loading libraries control file ./inventory/Libraries.xml<br />08:45:48 - [GridInfoService]: Grid info service initialized with 11 keys<br />08:45:48 - [PLUGINS]: Initialzing<br />08:45:48 - [PLUGINS]: Loading extension point /OpenSim/Startup<br />08:45:48 - [PLUGINS]: Plugin Error: Node 'Type' not allowed in extension: /OpenSim/Startup<br />08:45:48 - [PLUGINS]: Plugin Error: Node 'Type' not allowed in extension: /OpenSim/Startup<br />08:45:48 - [PLUGINS]: Trying plugin /OpenSim/Startup/__nid_1<br />08:45:48 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.LoadRegions<br />08:45:48 - [LOADREGIONS]: Load Regions addin being initialised<br />08:45:48 - [LOADREGIONS]: Loading Region Info from filesystem<br />08:45:48 - [CONFIG]: Calling Configuration Load Function...<br />08:45:48 - [LOADREGIONS]: Creating Region: OpenSim Test (ThreadID: -1445995312)<br />08:45:49 - [CONFIG]: Calling Configuration Load Function...<br />08:45:49 - [TERRAIN]: No default terrain. Generating a new terrain.<br />08:45:49 - [PHYSICS]: Added meshing engine: ZeroMesher<br />08:45:49 - [PHYSICS]: Added physics engine: basicphysics<br />08:45:49 - [PHYSICS]: Added physics engine: modified_BulletX<br />08:45:49 - [PHYSICS]: Added meshing engine: Meshmerizer<br />08:45:49 - [PHYSICS]: Added physics engine: OpenDynamicsEngine<br />08:45:49 - [PHYSICS]: Added physics engine: POS<br />08:45:49 - [PHYSICS]: Added physics engine: RealPhysX<br />08:45:49 - [PHYSICS]: creating meshing engine ZeroMesher<br />08:45:49 - [PHYSICS]: creating OpenDynamicsEngine<br />[APPLICATION]: <br />APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs<br /><br />Exception: System.DllNotFoundException: ode<br />&nbsp; at (wrapper managed-to-native) Ode.NET.d:WorldCreate ()<br />&nbsp; at OpenSim.Region.Physics.OdePlugin.OdeScene..ctor (OpenSim.Region.Physics.Manager.CollisionLocker dode) [0x00000] <br />&nbsp; at OpenSim.Region.Physics.OdePlugin.OdePlugin.GetScene () [0x00000] <br />&nbsp; at OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene (System.String physEngineName, System.String meshEngineName, IConfigSource config) [0x00000] <br />&nbsp; at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene (System.String engine, System.String meshEngine, IConfigSource config) [0x00000] <br />&nbsp; at OpenSim.OpenSimBase.GetPhysicsScene () [0x00000] <br />&nbsp; at OpenSim.Region.ClientStack.RegionApplicationBase.SetupScene (OpenSim.Framework.RegionInfo regionInfo, Int32 proxyOffset, IClientNetworkServer&amp; clientServer) [0x00000] <br />&nbsp; at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init) [0x00000] <br />&nbsp; at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag) [0x00000] <br />&nbsp; at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.Initialise (OpenSim.OpenSimBase openSim) [0x00000] <br />&nbsp; at OpenSim.ApplicationPluginInitialiser.Initialise (IPlugin plugin) [0x00000] <br />&nbsp; at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load () [0x00000] <br />&nbsp; at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load (System.String ) [0x00000] <br />&nbsp; at OpenSim.OpenSimBase.LoadPlugins () [0x00000] <br />&nbsp; at OpenSim.OpenSimBase.Startup () [0x00000] <br />&nbsp; at OpenSim.OpenSim.Startup () [0x00000] <br />&nbsp; at OpenSim.Application.Main (System.String[] args) [0x00000] <br /><br />Application is terminating: True<br /><br /></blockquote>]]>
    </content>
</entry>

<entry>
    <title>フリーのプログラマー募集</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/07/post-262.php" />
    <id>tag:kiiro-zone.com,2008://1.393</id>

    <published>2008-07-24T17:07:48Z</published>
    <updated>2008-07-24T17:32:14Z</updated>

    <summary>お久しぶりです（ｗ久しぶりの投稿がこんなんであれですが、ちょっとお願いです。今う...</summary>
    <author>
        <name>kiiro</name>
        <uri>http://kiiro-zone.com/</uri>
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[お久しぶりです（ｗ<br />久しぶりの投稿がこんなんであれですが、ちょっとお願いです。<br />今うちの会社で事業拡大に伴いフリーのプログラマーを探しております。<br /><br />入社希望者でもいいんですが、常駐や派遣、案件の手伝いなどやって頂けるプログラマー居ませんか？<br />もしくは知り合いを紹介してくれませんかー<br /><br />よろしくお願い致します。<br />連絡をくれれば、うちの社長に紹介します。<br /><br />言語：問わず<br />経験：当然経験者のみ<br />連絡先：黄色槍騎兵　kiiro@cek.ne.jp<br /><br />この話の有効期限2008年8月末<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>マカオへ</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/06/post-261.php" />
    <id>tag:kiiro-zone.com,2008://1.392</id>

    <published>2008-06-06T00:05:16Z</published>
    <updated>2008-06-06T00:05:16Z</updated>

    <summary>今から社員旅行でマカオに行って来ます〜 楽しみです！ カジノで一発当てるぞ〜 ...</summary>
    <author>
        <name>kiiro-mobile</name>
        
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[<p><img src="http://kiiro-zone.com/mt/archives/images/20080606090505_s.jpg" width="240" height="320" align="left" hspace="10" border="0" />今から社員旅行でマカオに行って来ます〜<br /><br />
楽しみです！<br /><br />
カジノで一発当てるぞ〜<br /><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>光リベンジ</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/05/post-260.php" />
    <id>tag:kiiro-zone.com,2008://1.391</id>

    <published>2008-05-07T11:22:52Z</published>
    <updated>2008-05-07T11:22:52Z</updated>

    <summary>KDDI（ひかりone）がダメだったので、今日NTT（フレッツ光）を申し込んだ！...</summary>
    <author>
        <name>kiiro-mobile</name>
        
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[<p>KDDI（ひかりone）がダメだったので、今日NTT（フレッツ光）を申し込んだ！<br /><br />
そしたら大丈夫だったみたいで１９日に工事日が決まった！<br /><br />
これでようやく不便な生活からおさらばだ！<br /><br />
<br /><br />
今回両方の申し込みを不本意ながらしてみたが、やっぱりNTTの方が手続きは楽だなー<br /><br />
簡略化されてる気がする<br /><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>ランボー</title>
    <link rel="alternate" type="text/html" href="http://kiiro-zone.com/mt/archives/2008/04/post-259.php" />
    <id>tag:kiiro-zone.com,2008://1.390</id>

    <published>2008-04-29T18:33:23Z</published>
    <updated>2008-04-29T18:33:23Z</updated>

    <summary>さっきローソンに行ってきたら若いシルベスタ・スタローンがレジやってた！ すごい似...</summary>
    <author>
        <name>kiiro-mobile</name>
        
    </author>
    
        <category term="日記" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="ja" xml:base="http://kiiro-zone.com/">
        <![CDATA[<p>さっきローソンに行ってきたら若いシルベスタ・スタローンがレジやってた！<br /><br />
すごい似てた<br /><br />
</p>]]>
        
    </content>
</entry>

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