OpenSimに手を出してみた

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一昨日あたりに呼んだIT新聞にOpenSimのことが載ってたのでちょっと気になり、サーバーにインストールしてみました。

OSはCentOS5だったのですが、なかなか苦労しました(w
結局インストールはできたっぽいのですが、起動しない・・・
なにが原因だろう?
とりあえず、起動ログをメモ。また後で頑張ろう。

とりあえずテストなので、スタンドアローンで。
DBの設定もしてないです。
[root@localhost bin]# vi OpenSim.ini
[GridInfo]
; login uri
login = http://127.0.0.1:9000/
; login page
welcome = http://127.0.0.1/welcome
; helper uri
economy = http://127.0.0.1:9000/
; web page of grid
about = http://127.0.0.1/about/
; account creation
register = http://127.0.0.1/register
; help
help = http://127.0.0.1/help
; password help
password = http://127.0.0.1/password
; long grid name
gridname = "the lost continent of hippo"
; short grid name
gridnick = "hippogrid"

[Startup]

; Set this to true if you are connecting your OpenSimulator regions to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false

; ##
; ## REGIONS
[GridInfo]
; login uri
login = http://127.0.0.1:9000/
; login page
welcome = http://127.0.0.1/welcome
; helper uri
economy = http://127.0.0.1:9000/
; web page of grid
about = http://127.0.0.1/about/
; account creation
register = http://127.0.0.1/register
; help
help = http://127.0.0.1/help
; password help
password = http://127.0.0.1/password
; long grid name
gridname = "the lost continent of hippo"
; short grid name
gridnick = "hippogrid"

[Startup]

; Set this to true if you are connecting your OpenSimulator regions to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false

; ##
; ## REGIONS
; ##

; Determine where OpenSimulator looks for the files which tell it which regions to server
; Defaults to "filesystem" if this setting isn't present
region_info_source = "filesystem"
; region_info_source = "web"

; Determines where the region XML files are stored if you are loading these from the filesystem.
; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\"

; Determines the page from which regions xml is retrieved if you are loading these from the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag),
; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml";

; Draw objects on maptile.   This step might take a long time if you've got a huge amount of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true

; Maximum total size, and maximum size where a prim can be physical
NonPhysicalPrimMax = 256
PhysicalPrimMax = 10

; ##
; ## STORAGE
; ##

; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- Null stores nothing - effectively disabling persistence:
storage_plugin = "OpenSim.Data.Null.dll"

; --- To use sqlite as region storage:
;storage_plugin = "OpenSim.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";

; --- To use MySQL storage, supply your own connectionstring (this is only an example):
;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";

; Select whether you want to use local or grid asset storage.
;
; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
; really be eliminated).  The database itself is defined in asset_plugin below
;
; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
; grid asset server.  If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
; locally.  This will mean you won't be able to take items using your assets to other people's regions.
asset_database = "local"
;asset_database = "grid"

; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = True

; ##
; ## PHYSICS
; ##

; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer

; Choose one of the physics engines below
;physics = basicphysics
;physics = POS
physics = OpenDynamicsEngine
;physics = modified_BulletX


startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"

;permissionmodules = "DefaultPermissionsModule"
serverside_object_permissions = false

[root@localhost bin]# mono OpenSim.exe
log4net:ERROR XmlHierarchyConfigurator: No appender named [NHibernateFileLog] could be found.
log4net:ERROR XmlHierarchyConfigurator: Appender named [NHibernateFileLog] not found.
Performing compatibility checks...  Environment is compatible.

08:45:47 - ====================================================================
08:45:47 - ========================= STARTING OPENSIM =========================
08:45:47 - ====================================================================
08:45:47 - [OPENSIM MAIN]: Running in sandbox mode
08:45:47 - [STARTUP]: Beginning startup processing
08:45:47 - [STARTUP]: Version OpenSimulator trunk (post 0.5.8), SVN build r5710, OS CentOS release 5.2 (Final)
08:45:47 - [DATASTORE]: Attempting to load OpenSim.Data.Null.dll
08:45:47 - [DATASTORE]: Added IRegionDataStore Interface
08:45:47 - [CLIENTSTACK]: Attempting to load OpenSim.Region.ClientStack.LindenUDP.dll
08:45:47 - [CLIENTSTACK]: Added IClientNetworkServer Interface
08:45:47 - [ASSET SERVER]: Starting asset storage system
08:45:47 - [SQLAssetServer]: AssetStorage: Attempting to load OpenSim.Data.SQLite.dll
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql
08:45:47 - MIGRATION: Match: 001
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql
08:45:47 - MIGRATION: Match: 002
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql
08:45:47 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql
08:45:47 - [MIGRATIONS]: AssetStore up to date, no migrations to apply
08:45:47 - [AssetStorage]: Added SQLite Asset storage engine 1.0.0.0
08:45:47 - [ASSET SERVER]: Setting up asset database
08:45:47 - [ASSETS]: Loading asset set ./assets/OpenSimAssetSet/OpenSimAssetSet.xml
08:45:47 - [ASSETS]: Loading asset set ./assets/AnimationsAssetSet/index.xml
08:45:47 - [ASSETS]: Loading: [place_marker][./assets/AnimationsAssetSet/place_marker.dat]
08:45:47 - [ASSETS]: Loading: [tpose2][./assets/AnimationsAssetSet/tpose2.dat]
08:45:47 - [ASSETS]: Loading: [bouncy_ball_left][./assets/AnimationsAssetSet/bouncy_ball_left.dat]
08:45:47 - [ASSETS]: Loading: [tpose][./assets/AnimationsAssetSet/tpose.dat]
08:45:47 - [ASSETS]: Loading: [give_and_handshake][./assets/AnimationsAssetSet/give_and_handshake.dat]
08:45:47 - [ASSETS]: Loading: [bouncy_ball_walk][./assets/AnimationsAssetSet/bouncy_ball_walk.dat]
08:45:47 - [ASSETS]: Loading: [bouncy_ball_run][./assets/AnimationsAssetSet/bouncy_ball_run.dat]
08:45:47 - [ASSETS]: Loading: [windsurf_left][./assets/AnimationsAssetSet/windsurf_left.dat]
08:45:47 - [ASSETS]: Loading: [bouncy_ball_super][./assets/AnimationsAssetSet/bouncy_ball_super.dat]
08:45:47 - [ASSETS]: Loading: [bouncy_ball_right][./assets/AnimationsAssetSet/bouncy_ball_right.dat]
08:45:47 - [ASSETS]: Loading: [autograph_right][./assets/AnimationsAssetSet/autograph_right.dat]
08:45:47 - [ASSETS]: Loading: [Handshake][./assets/AnimationsAssetSet/handshake_01.dat]
08:45:47 - [ASSETS]: Loading asset set ./assets/BodyPartsAssetSet/BodyPartsAssetSet.xml
08:45:47 - [ASSETS]: Loading: [Hair][./assets/BodyPartsAssetSet/newhair.dat]
08:45:47 - [ASSETS]: Loading: [Skin][./assets/BodyPartsAssetSet/base_skin.dat]
08:45:47 - [ASSETS]: Loading: [Shape][./assets/BodyPartsAssetSet/base_shape.dat]
08:45:47 - [ASSETS]: Loading asset set ./assets/ClothingAssetSet/ClothingAssetSet.xml
08:45:47 - [ASSETS]: Loading: [Shirt][./assets/ClothingAssetSet/newshirt.dat]
08:45:47 - [ASSETS]: Loading: [Pants][./assets/ClothingAssetSet/newpants.dat]
08:45:47 - [ASSETS]: Loading asset set ./assets/GesturesAssetSet/GesturesAssetSet.xml
08:45:47 - [ASSETS]: Loading asset set ./assets/LandmarksAssetSet/LandmarksAssetSet.xml
08:45:47 - [ASSETS]: Loading asset set ./assets/NotecardsAssetSet/NotecardsAssetSet.xml
08:45:47 - [ASSETS]: Loading: [WelcomeNote][./assets/NotecardsAssetSet/welcomeNote.txt]
08:45:47 - [ASSETS]: Loading: [WelcomeNote][./assets/NotecardsAssetSet/exampleNote.txt]
08:45:47 - [ASSETS]: Loading asset set ./assets/ObjectsAssetSet/ObjectsAssetSet.xml
08:45:47 - [ASSETS]: Loading asset set ./assets/PhotosAssetSet/PhotosAssetSet.xml
08:45:47 - [ASSETS]: Loading asset set ./assets/ScriptsAssetSet/ScriptsAssetSet.xml
08:45:47 - [ASSETS]: Loading: [llAbs][./assets/ScriptsAssetSet/llAbs.lsl]
08:45:47 - [ASSETS]: Loading: [llAcos][./assets/ScriptsAssetSet/llAcos.lsl]
08:45:47 - [ASSETS]: Loading: [llAddToLandBanList][./assets/ScriptsAssetSet/llAddToLandBanList.lsl]
08:45:47 - [ASSETS]: Loading: [llAddToLandPassList][./assets/ScriptsAssetSet/llAddToLandPassList.lsl]
08:45:47 - [ASSETS]: Loading: [llAdjustSoundVolume][./assets/ScriptsAssetSet/llAdjustSoundVolume.lsl]
08:45:47 - [ASSETS]: Loading: [llAllowInventoryDrop][./assets/ScriptsAssetSet/llAllowInventoryDrop.lsl]
08:45:47 - [ASSETS]: Loading: [llAngleBetween][./assets/ScriptsAssetSet/llAngleBetween.lsl]
08:45:47 - [ASSETS]: Loading: [llAsin][./assets/ScriptsAssetSet/llAsin.lsl]
08:45:47 - [ASSETS]: Loading: [llAtan2][./assets/ScriptsAssetSet/llAtan2.lsl]
08:45:47 - [ASSETS]: Loading: [llApplyImpulse][./assets/ScriptsAssetSet/llApplyImpulse.lsl]
08:45:47 - [ASSETS]: Loading: [llAvatarOnSitTarget][./assets/ScriptsAssetSet/llAvatarOnSitTarget.lsl]
08:45:47 - [ASSETS]: Loading: [llBase64ToString][./assets/ScriptsAssetSet/llBase64ToString.lsl]
08:45:47 - [ASSETS]: Loading: [llRemoveFromLandBanList][./assets/ScriptsAssetSet/llRemoveFromLandBanList.lsl]
08:45:47 - [ASSETS]: Loading: [llRemoveFromLandPassList][./assets/ScriptsAssetSet/llRemoveFromLandPassList.lsl]
08:45:47 - [ASSETS]: Loading: [llResetLandBanList][./assets/ScriptsAssetSet/llResetLandBanList.lsl]
08:45:47 - [ASSETS]: Loading: [llResetLandPassList][./assets/ScriptsAssetSet/llSay.lsl]
08:45:47 - [ASSETS]: Loading: [llSetParcelMusicURL][./assets/ScriptsAssetSet/llSetParcelMusicURL.lsl]
08:45:47 - [ASSETS]: Loading: [llSetRot][./assets/ScriptsAssetSet/llSetRot.lsl]
08:45:47 - [ASSETS]: Loading: [osTextBoard][./assets/ScriptsAssetSet/osTextBoard.lsl]
08:45:47 - [ASSETS]: Loading: [osWeatherMap][./assets/ScriptsAssetSet/osWeatherMap.lsl]
08:45:47 - [ASSETS]: Loading: [GrafittiBoard][./assets/ScriptsAssetSet/GrafittiBoard.lsl]
08:45:47 - [ASSETS]: Loading asset set ./assets/SoundsAssetSet/SoundsAssetSet.xml
08:45:47 - [ASSETS]: Loading: [UISndAlert][./assets/SoundsAssetSet/OSSndAlert.ogg]
08:45:47 - [ASSETS]: Loading: [UISndBadKeystroke][./assets/SoundsAssetSet/OSSndBadKeystroke.ogg]
08:45:47 - [ASSETS]: Loading: [UISndClick][./assets/SoundsAssetSet/OSSndClick.ogg]
08:45:47 - [ASSETS]: Loading: [UISndHealthReductionF][./assets/SoundsAssetSet/OSSndHealthReductionF.ogg]
08:45:47 - [ASSETS]: Loading: [UISndHealthReductionM][./assets/SoundsAssetSet/OSSndHealthReductionM.ogg]
08:45:47 - [ASSETS]: Loading: [UISndInvalidOp][./assets/SoundsAssetSet/OSSndInvalidOp.ogg]
08:45:47 - [ASSETS]: Loading: [UISndMoneyChangeDown][./assets/SoundsAssetSet/OSSndMoneyChangeDown.ogg]
08:45:47 - [ASSETS]: Loading: [UISndMoneyChangeUp][./assets/SoundsAssetSet/OSSndMoneyChangeUp.ogg]
08:45:47 - [ASSETS]: Loading: [UISndNewIncomingIMSession][./assets/SoundsAssetSet/OSSndNewIncomingIMSession.ogg]
08:45:47 - [ASSETS]: Loading: [UISndObjectCreate][./assets/SoundsAssetSet/OSSndObjectCreate.ogg]
08:45:47 - [ASSETS]: Loading: [UISndObjectDelete][./assets/SoundsAssetSet/OSSndObjectDelete.ogg]
08:45:47 - [ASSETS]: Loading: [UISndObjectRezIn][./assets/SoundsAssetSet/OSSndObjectRezIn.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuAppear][./assets/SoundsAssetSet/OSSndPieMenuAppear.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight0][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight1][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight2][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight3][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight4][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight5][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight6][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndPieMenuSliceHighlight7][./assets/SoundsAssetSet/OSSndPieMenuSliceHighlight.ogg]
08:45:47 - [ASSETS]: Loading: [UISndSnapshot][./assets/SoundsAssetSet/OSSndSnapshot.ogg]
08:45:47 - [ASSETS]: Loading: [UISndStartIM][./assets/SoundsAssetSet/OSSndStartIM.ogg]
08:45:47 - [ASSETS]: Loading: [UISndTeleportOut][./assets/SoundsAssetSet/OSSndTeleportOut.ogg]
08:45:47 - [ASSETS]: Loading: [UISndTyping][./assets/SoundsAssetSet/OSSndTyping.ogg]
08:45:47 - [ASSETS]: Loading: [UISndWindowClose][./assets/SoundsAssetSet/OSSndWindowClose.ogg]
08:45:47 - [ASSETS]: Loading: [UISndWindowOpen][./assets/SoundsAssetSet/OSSndWindowOpen.ogg]
08:45:47 - [ASSETS]: Loading asset set ./assets/TexturesAssetSet/TexturesAssetSet.xml
08:45:47 - [ASSETS]: Loading: [femface][./assets/TexturesAssetSet/femaleface.jp2]
08:45:47 - [ASSETS]: Loading: [4-tile2][./assets/TexturesAssetSet/4-tile2.jp2]
08:45:47 - [ASSETS]: Loading: [4-tile3][./assets/TexturesAssetSet/4-tile3.jp2]
08:45:47 - [ASSETS]: Loading: [brick1_256][./assets/TexturesAssetSet/brick1_256.jp2]
08:45:47 - [ASSETS]: Loading: [brick2_256][./assets/TexturesAssetSet/brick2_256.jp2]
08:45:47 - [ASSETS]: Loading: [brick_mono][./assets/TexturesAssetSet/brick_mono.jp2]
08:45:47 - [ASSETS]: Loading: [cedar][./assets/TexturesAssetSet/cedar.jp2]
08:45:47 - [ASSETS]: Loading: [cement_block][./assets/TexturesAssetSet/cement_block.jp2]
08:45:47 - [ASSETS]: Loading: [clear][./assets/TexturesAssetSet/clear.jp2]
08:45:47 - [ASSETS]: Loading: [cobbles][./assets/TexturesAssetSet/cobbles.jp2]
08:45:47 - [ASSETS]: Loading: [creambrick][./assets/TexturesAssetSet/creambrick.jp2]
08:45:47 - [ASSETS]: Loading: [fgrass][./assets/TexturesAssetSet/fgrass.jp2]
08:45:47 - [ASSETS]: Loading: [glasstile2][./assets/TexturesAssetSet/glasstile2.jp2]
08:45:47 - [ASSETS]: Loading: [graniteblock][./assets/TexturesAssetSet/graniteblock.jp2]
08:45:47 - [ASSETS]: Loading: [grass][./assets/TexturesAssetSet/grass.jp2]
08:45:47 - [ASSETS]: Loading: [gravel][./assets/TexturesAssetSet/gravel.jp2]
08:45:47 - [ASSETS]: Loading: [greybrick][./assets/TexturesAssetSet/greybrick.jp2]
08:45:47 - [ASSETS]: Loading: [ivy][./assets/TexturesAssetSet/ivy.jp2]
08:45:47 - [ASSETS]: Loading: [mahogany][./assets/TexturesAssetSet/mahogany.jp2]
08:45:47 - [ASSETS]: Loading: [maple][./assets/TexturesAssetSet/maple.jp2]
08:45:47 - [ASSETS]: Loading: [mosaic02][./assets/TexturesAssetSet/mosaic02.jp2]
08:45:47 - [ASSETS]: Loading: [palm1][./assets/TexturesAssetSet/palm1.jp2]
08:45:47 - [ASSETS]: Loading: [papaya][./assets/TexturesAssetSet/papaya.jp2]
08:45:47 - [ASSETS]: Loading: [papaya_bark][./assets/TexturesAssetSet/papaya_bark.jp2]
08:45:47 - [ASSETS]: Loading: [pastelbrick][./assets/TexturesAssetSet/pastelbrick.jp2]
08:45:47 - [ASSETS]: Loading: [pine1_10m][./assets/TexturesAssetSet/pine1_10m.jp2]
08:45:47 - [ASSETS]: Loading: [poplar][./assets/TexturesAssetSet/poplar.jp2]
08:45:47 - [ASSETS]: Loading: [redtri_tile][./assets/TexturesAssetSet/redtri_tile.jp2]
08:45:47 - [ASSETS]: Loading: [rockbuilding][./assets/TexturesAssetSet/rockbuilding.jp2]
08:45:47 - [ASSETS]: Loading: [rockwallbig][./assets/TexturesAssetSet/rockwallbig.jp2]
08:45:47 - [ASSETS]: Loading: [roof01][./assets/TexturesAssetSet/roof01.jp2]
08:45:47 - [ASSETS]: Loading: [rooftiles1][./assets/TexturesAssetSet/rooftiles1.jp2]
08:45:47 - [ASSETS]: Loading: [rooftiles2_peach][./assets/TexturesAssetSet/rooftiles2_peach.jp2]
08:45:47 - [ASSETS]: Loading: [rooftiles2_roy][./assets/TexturesAssetSet/rooftiles2_roy.jp2]
08:45:47 - [ASSETS]: Loading: [saguaro_8m][./assets/TexturesAssetSet/saguaro_8m.jp2]
08:45:47 - [ASSETS]: Loading: [seawater][./assets/TexturesAssetSet/seawater.jp2]
08:45:47 - [ASSETS]: Loading: [snow1][./assets/TexturesAssetSet/snow1.jp2]
08:45:47 - [ASSETS]: Loading: [steel][./assets/TexturesAssetSet/steel.jp2]
08:45:47 - [ASSETS]: Loading: [stone1wall][./assets/TexturesAssetSet/stone1wall.jp2]
08:45:47 - [ASSETS]: Loading: [stonetile][./assets/TexturesAssetSet/stonetile.jp2]
08:45:47 - [ASSETS]: Loading: [street2][./assets/TexturesAssetSet/street2.jp2]
08:45:47 - [ASSETS]: Loading: [thatch][./assets/TexturesAssetSet/thatch.jp2]
08:45:47 - [ASSETS]: Loading: [water1][./assets/TexturesAssetSet/water1.jp2]
08:45:47 - [ASSETS]: Loading: [water3][./assets/TexturesAssetSet/water3.jp2]
08:45:47 - [ASSETS]: Loading: [Sea][./assets/TexturesAssetSet/water3.jp2]
08:45:47 - [ASSETS]: Loading: [wood1][./assets/TexturesAssetSet/wood1.jp2]
08:45:47 - [ASSETS]: Loading: [lolcat in ur assets][./assets/TexturesAssetSet/peaches.jp2]
08:45:47 - [ASSETS]: Loading: [bricks][./assets/TexturesAssetSet/bricks.jp2]
08:45:47 - [ASSETS]: Loading: [plywood][./assets/TexturesAssetSet/plywood.jp2]
08:45:47 - [ASSETS]: Loading: [rocks][./assets/TexturesAssetSet/rocks.jp2]
08:45:47 - [ASSETS]: Loading: [granite][./assets/TexturesAssetSet/granite.jp2]
08:45:47 - [ASSETS]: Loading: [hardwood][./assets/TexturesAssetSet/hardwood.jp2]
08:45:47 - [ASSETS]: Loading: [Map Base Texture][./assets/TexturesAssetSet/map_base.jp2]
08:45:47 - [ASSETS]: Loading: [Map Texture][./assets/TexturesAssetSet/map1.jp2]
08:45:47 - [ASSETS]: Loading: [Female Body Texture][./assets/TexturesAssetSet/femalebody.jp2]
08:45:47 - [ASSETS]: Loading: [Female Bottom Texture][./assets/TexturesAssetSet/femalebottom.jp2]
08:45:47 - [ASSETS]: Loading: [Female Face Texture][./assets/TexturesAssetSet/femaleface.jp2]
08:45:47 - [ASSETS]: Loading: [Moon][./assets/TexturesAssetSet/moon.jp2]
08:45:47 - [ASSETS]: Loading: [Cloud][./assets/TexturesAssetSet/cloud.jp2]
08:45:47 - [ASSET DB]: Creating Asset 8ceccb125aee3584e4a566973a844296
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 01645eeb8c5160dc58ccb9512f05afc0
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 53339f201811f77407680989f5e57df2
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 9e06424c017882ebff216c0e4e5a7e6d
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset b22af34d740a286ff20ae0818d91735e
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset be7b9b165c8828622d19ec4b939d6a8e
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 9f2e3814fc160b90eeb85cf8a37fa3bd
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset a0e08d1b1f4b5bae894225ea578c80f6
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 8293c1a1b7c826d8b1e70512509112a5
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 2e349029118a995ea7bfd4fa32c1e9aa
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 626d9b8f124ff571fc84002bf28b9395
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset ddc2400fecdbb00eaee7442ff99d5fb7
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset d342e6c0b9d211dc95ff0800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 77c41e3938f9f75a024e585989bbabbb
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 66c41e3938f9f75a024e585989bfab73
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 0000000038f91111024e222222111110
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 0000000038f91111024e222222111120
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333000000000001
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 8d1ada50b9c711dc95ff0800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 3b055e3fb19d11dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 6519bf39b19f11dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 7ceba3f1b1a011dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 609047e7b39011dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 56df4bcdb39311dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 54d6962db39411dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 6b341609b34e11dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 7e7422edb42511dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 7e7422efb42511dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 714ec679b41911dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 579fc821b42611dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 1d4c71d9b42811dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 299b2101b39211dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 299b2103b39211dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 366ac8e7b39111dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 366ac8e9b39111dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 3603a4f8b36011dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 220baef9b37611dc83140800200c9a66
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 2ddcb05920c5d1694c42673f16d3284b
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset d63ad3ecb6876c38410d31ba3e50ce4d
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 81305ee48caa9e0a69a476ed57df0c8f
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset ed124764705dd497167a182cd9fa2e6c
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 2ca849ba28854bc390efd4987a5b983a
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 4c8c3c77de8dbde2b9b832635e0fd4a6
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 219c5d936c0931c5fb3fc5fe7495c115
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset e057c24457681056c37e1537454eeb62
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 4174f8590d3dc517c42472923dc21f65
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 104974e3dfda428b99eeb0d4e748d3a3
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 77a018af098ec03751a6178f05877c6f
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 67cc284400f32b3cb9916418d01e1bb7
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset f4a0660f5446dea280b76482a082803c
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 0cb7b00a4c10694884dea93c09af2ba9
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 3c8fc7261fd6862dfa0116c5b2568db6
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 8eaed61f92ff6485de834dcc938a478e
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset d9f73cf817b46f7a15657951226c305d
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset f6ba9816dcaff7557b6751b31b6233e5
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 7aff2265d05b8b7263c7dbf96dc2f21f
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 09b2184e860144e2afbbce37434b8ba1
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset bbe4c7fc7044b05e7b8936924a67593c
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset d166039bb4f5c2ec4911c85c727b016c
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 242af82b43c29a3be1083b0c7e384981
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset c1f334fba5be8fe722b329631c21cf0b
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 3d09f5823851c0e0f5ba277ac5c73fb4
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset c825dfbc98277e0265073713d18916c1
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset d7a9a565a0132a69797d5332baa1a947
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 5e191c7b89969ceda177b2ac32bfea06
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 2c346edab60cab331119b8941916a499
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset c80260ba41fd8a46768a6bf236360e3a
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333000000000099
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001000
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001001
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001002
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001003
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001004
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001005
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001006
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001007
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001008
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001009
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001010
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001011
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001012
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001013
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001014
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001015
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001016
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001017
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001018
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001019
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001020
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001021
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001022
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001023
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001024
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001025
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001026
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001027
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001028
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001029
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001030
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001031
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001032
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001033
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001034
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001035
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001036
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001037
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001038
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001039
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001040
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001041
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001042
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 2bfd38847e2769b9ba3a3e673f680004
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000022223333100000001043
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 13371337133713371337133713371337
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000001
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 8955674724cb43ed920b47caed15465f
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000003
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000004
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000005
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000006
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000007
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000010
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:47 - [ASSET DB]: Creating Asset 00000000000011119999000000000011
08:45:47 - [ASSET DB]: Asset exists already, ignoring.
08:45:48 - [ASSET DB]: Creating Asset 00000000000011119999000000000012
08:45:48 - [ASSET DB]: Asset exists already, ignoring.
08:45:48 - [ASSET DB]: Creating Asset ec4b9f0bd00845c696a401dd947ac621
08:45:48 - [ASSET DB]: Asset exists already, ignoring.
08:45:48 - [ASSET DB]: Creating Asset dc4b9f0bd00845c696a401dd947ac621
08:45:48 - [ASSET DB]: Asset exists already, ignoring.
08:45:48 - [ASSET CACHE]: Creating Asset cache
08:45:48 - [REGION]: Starting HTTP server
08:45:48 - [HTTPD]: Starting up HTTP Server
08:45:48 - [HTTPD]: Spawned main thread OK
08:45:48 - [AGENT INVENTORY]: Inventory storage: Attempting to load OpenSim.Data.SQLite.dll
08:45:48 - [INVENTORY DB]: Sqlite - connecting: URI=file:inventoryStore.db,version=3
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql
08:45:48 - MIGRATION: Match: 001
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql
08:45:48 - MIGRATION: Match: 002
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql
08:45:48 - [MIGRATIONS]: InventoryStore up to date, no migrations to apply
08:45:48 - [INVENTORY DB]: Populated Inventory Folders Definitions
08:45:48 - [INVENTORY DB]: Populated Inventory Items Definitions
08:45:48 - [AGENTINVENTORY]: Added IInventoryData Interface
08:45:48 - [USERSTORAGE]: Attempting to load OpenSim.Data.SQLite.dll
08:45:48 - [USERSTORAGE]: Found 8 interfaces.
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_AssetStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_InventoryStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.001_UserStore.sql
08:45:48 - MIGRATION: Match: 001
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_AssetStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_InventoryStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.002_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.003_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.004_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.005_RegionStore.sql
08:45:48 - [MIGRATION]: - testing resoure OpenSim.Data.SQLite.Resources.006_RegionStore.sql
08:45:48 - [MIGRATIONS]: UserStore up to date, no migrations to apply
08:45:48 - [USERSTORAGE]: Added IUserData Interface
08:45:48 - [LIBRARY INVENTORY]: Loading library inventory
08:45:48 - [LIBRARY INVENTORY]: Loading libraries control file ./inventory/Libraries.xml
08:45:48 - [GridInfoService]: Grid info service initialized with 11 keys
08:45:48 - [PLUGINS]: Initialzing
08:45:48 - [PLUGINS]: Loading extension point /OpenSim/Startup
08:45:48 - [PLUGINS]: Plugin Error: Node 'Type' not allowed in extension: /OpenSim/Startup
08:45:48 - [PLUGINS]: Plugin Error: Node 'Type' not allowed in extension: /OpenSim/Startup
08:45:48 - [PLUGINS]: Trying plugin /OpenSim/Startup/__nid_1
08:45:48 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.LoadRegions
08:45:48 - [LOADREGIONS]: Load Regions addin being initialised
08:45:48 - [LOADREGIONS]: Loading Region Info from filesystem
08:45:48 - [CONFIG]: Calling Configuration Load Function...
08:45:48 - [LOADREGIONS]: Creating Region: OpenSim Test (ThreadID: -1445995312)
08:45:49 - [CONFIG]: Calling Configuration Load Function...
08:45:49 - [TERRAIN]: No default terrain. Generating a new terrain.
08:45:49 - [PHYSICS]: Added meshing engine: ZeroMesher
08:45:49 - [PHYSICS]: Added physics engine: basicphysics
08:45:49 - [PHYSICS]: Added physics engine: modified_BulletX
08:45:49 - [PHYSICS]: Added meshing engine: Meshmerizer
08:45:49 - [PHYSICS]: Added physics engine: OpenDynamicsEngine
08:45:49 - [PHYSICS]: Added physics engine: POS
08:45:49 - [PHYSICS]: Added physics engine: RealPhysX
08:45:49 - [PHYSICS]: creating meshing engine ZeroMesher
08:45:49 - [PHYSICS]: creating OpenDynamicsEngine
[APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs

Exception: System.DllNotFoundException: ode
  at (wrapper managed-to-native) Ode.NET.d:WorldCreate ()
  at OpenSim.Region.Physics.OdePlugin.OdeScene..ctor (OpenSim.Region.Physics.Manager.CollisionLocker dode) [0x00000]
  at OpenSim.Region.Physics.OdePlugin.OdePlugin.GetScene () [0x00000]
  at OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene (System.String physEngineName, System.String meshEngineName, IConfigSource config) [0x00000]
  at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene (System.String engine, System.String meshEngine, IConfigSource config) [0x00000]
  at OpenSim.OpenSimBase.GetPhysicsScene () [0x00000]
  at OpenSim.Region.ClientStack.RegionApplicationBase.SetupScene (OpenSim.Framework.RegionInfo regionInfo, Int32 proxyOffset, IClientNetworkServer& clientServer) [0x00000]
  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init) [0x00000]
  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag) [0x00000]
  at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.Initialise (OpenSim.OpenSimBase openSim) [0x00000]
  at OpenSim.ApplicationPluginInitialiser.Initialise (IPlugin plugin) [0x00000]
  at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load () [0x00000]
  at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load (System.String ) [0x00000]
  at OpenSim.OpenSimBase.LoadPlugins () [0x00000]
  at OpenSim.OpenSimBase.Startup () [0x00000]
  at OpenSim.OpenSim.Startup () [0x00000]
  at OpenSim.Application.Main (System.String[] args) [0x00000]

Application is terminating: True

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